Same background

Easy Flux Inpaint (Florence, SAM2 & SEGS Detailer)

--

Index 0 Error: A couple of people have experienced an error "There's nothing in Index 0" and I had it happen to me today. Has the Florence Large model selected, worked fine for Inpainting an image, I then swapped to a different image and that's when the error happened. Changed the model to base, went through fine. Tried some other versions of Florence and the error came back. Changed image and went back to Large and no error. Seems like some versions of Florence are failing to pick up the prompt for what needs to be masked and giving empty data to the co-ordinates node, hence the error. So if you do get it, try base which seems to be the least affected by it, or try changing your mask prompt. Worst case scenario if none of that works is to switch to manual mask and try auto again with the next image you want to Inpaint. Update 4: Added an invert Mask node. If you put person into the Florence prompt for the auto masking and enable the invert mask node, you can use it to Inpaint the background. Update 3: Added a couple of LoRAModelLoaderOnly nodes. Update 2: Added the ModelSamplingFlux node, not quite sure how I missed that. In addition, swapped out the Load and Resize Image node for a standard load image node and also added an image switch node to the Manual mask group. A couple of times I switched to that but forgot to add the picture to the load image in the Florence group, so the result was not what I expected. Seemed silly having to load the same image twice, so I've put that with the switch to swap masks. Have both set to true if you're using Florence and SAM2 for auto masking, false if you need to mask something by hand.
Ashen
Family Crest Generator (DJZ)

--

# Quick Crest Creator## Universal Template[Style Name] style crest featuring [Creature/Symbol] in [Material], set against [Background]. [Primary Details]. [Frame Description].## Style Choices1. CLASSIC ROYAL- Creatures: lion, eagle, swan, griffin, unicorn, phoenix- Materials: gold, silver, platinum, pearl- Colors: navy, crimson, purple, azure- Details: crowns, gems, chains, ornate borders2. GOTHIC MECHANICAL- Creatures: same as classic but "mechanical" prefix- Materials: dark steel, brass, copper, chrome- Colors: metallic black, industrial blue, bronze- Details: gears, pistons, steam vents, energy cores3. DARK FANTASY- Creatures: same as classic but "shadow" or "spectral" prefix- Materials: shadow-metal, dark crystal, void-steel- Colors: void black, blood red, deep purple- Details: ethereal flames, cursed runes, dark energy4. BAROQUE MECHANICAL- Creatures: same as classic but "automaton" prefix- Materials: polished brass, ivory, porcelain, gold- Colors: warm gold, antique brass, ivory- Details: clockwork, ornate gears, mechanical scrollwork5. MODERN VECTOR- Creatures: same as classic but "geometric" prefix- Materials: clean lines, gradients, minimal shapes- Colors: monochrome plus one accent color- Details: precise angles, grid patterns, floating elements## Quick Build Steps1. Pick a style (defines overall theme)2. Choose a creature (defines central focus)3. Select material and color (defines main appearance)4. Add key details (from style list)5. Describe frame (matches style choice)## Example Template Fill:"Gothic mechanical style crest featuring a mechanical lion in dark steel and brass, set against industrial black. Fiber optic mane pulses with blue energy while hydraulic joints power fluid movement. Gothic arch frame with spinning gears and copper steam vents."# Quick & Easy Crest Creator## The Only Template You Need:"zjz style crest, [Pick a Style], [Leave this comma and space], [Fill in your description]"## Super Simple Formula:1. ALWAYS start with: "zjz style crest,"2. Add one of these: royal, gothic mechanical, dark fantasy, modern, baroque mechanical3. Add a comma and space4. Describe your crest (just use: animal + material + background + cool stuff)## Quick Examples:1. "zjz style crest, royal, , a lion in gold against blue with a crown and gems around it"2. "zjz style crest, dark fantasy, , a shadow wolf in black crystal against purple with spooky chains and glowing stuff"3. "zjz style crest, modern, , a geometric eagle made of silver lines against white with floating shapes around it"## Style Shortcuts:- Royal = fancy traditional stuff- Gothic mechanical = steampunk style- Dark fantasy = spooky vibes- Modern = clean geometric shapes- Baroque mechanical = fancy steampunkJust remember: ALWAYS start with "zjz style crest," and you're good to go!
Drift Johnson
Redux BG and Character, Replace Background

5.0

### Redux Background and Character Replacement Process### I. Workflow Process Description:1. Extract the Character: the character from the original background.2. Position the Character: Place the extracted character proportionally onto the designated masked area. Next, perform depth redrawing on the pre-composited image: 3. Load the Flux Depth Model: Access the model necessary for depth processing. 4. Extract the Depth Map: Create and consolidate the depth map of the composited image for redrawing. 5. Generate the Redrawing Prompt: Derive a prompt that will guide the redrawing process. 6. Control Facial Features: Adjust the character's facial features using Pulid. 7. Apply Redux to the Background: Integrate Redux effects on the background. 8. Apply Redux to the Character: Apply Redux effects to the character. 9. Sample and Generate Final Image: Produce the final image based on the adjustments made.### II. Usage Instructions:1. Upload Character Image: Ensure the character image is clear and complete, particularly focusing on a large facial region.2. Upload Background Image: Add the desired background in the designated area.3. Paint a Mask on the Background: Simply paint a mask up and down; the left and right areas will adjust automatically.### III. Parameter Adjustment Instructions:1. Adjust Facial Similarity: Change the weight of Pulid to modify the similarity of the character's face.2. Adjust Background Similarity: Alter the `downsampling_factor` in the Redux background area; a value of 1 represents the strongest and most similar effect, while a value of 3 indicates the weakest effect with the greatest change.3. Adjust Other Character Areas: Modify the `downsampling_factor` in the Redux character area similarly; again, a setting of 1 is the strongest and most similar, while 3 is the weakest.
TenoTony Official